Throughout the development of Alchemic Beasts, we have received feedback from players and members of our community across our different platforms. We have been actively reviewing that feedback and improving the game’s mechanics, experience, and progression.
Come help us reach our next goal of 10K!
CAPTURING & POCKET ORES

Based on this feedback, we implemented a change where each Pocket Ore throw reduces the target Beast’s energy.
Reducing the Beast’s energy brings it closer to becoming staggered. Once staggered, the Beast becomes more vulnerable, making it easier to defeat and capture.
This implementation gives Pocket Ores an additional strategic function during combat. Players can now use their available throws to actively reduce a Beast’s energy while progressing toward a successful capture.
Reduce their energy. Stagger them. Capture them.
INTERACTIONS

Beast interactions are directly connected to the game’s relationship systems.
Interactions between Beasts can influence their mood, obedience, and relationships, which can affect their behavior during gameplay.
Strong relationships can also trigger Bench Auras, allowing Beasts outside of the battle to provide different forms of support.
Bench Auras can include:
- Defending against attacks
- Counter attacks
- Providing support
- And more
However, as we looked over the interaction system, we found a need for clearer communication about the consequences of player decisions.
In response to feedback, we made new interaction icons that communicate the effects of each decision more clearly.
FEEDING & MOOD

Feeding is another system that directly contributes to Beast development and relationships.
Food can affect:
- Stats
- Obedience
- Mood
Each Beast also has individual food preferences. Discovering these preferences allows players to determine which foods provide the greatest benefit to a particular Beast.
We also implemented a new food sorting system based on feedback regarding inventory management.
Players can now organize food according to the effects it provides, including HP, Defense, Spirit, and other available statistics.
EVOLUTION

Evolution is another system we have continued to develop around the relationship between players and their Beasts.
Evolution does not rely exclusively on traditional level-based progression. Certain Beasts require specific conditions to be met, with some requiring a strong relationship between the player and the Beast.
This creates an additional layer of progression in which players must understand their Beast, develop their relationship, and meet the necessary conditions before an evolution can occur.
Our goal is to ensure that evolution feels like a progression of the Beast and its relationship with the player rather than simply another level-based milestone.
This is still a WIP, as we feel a need to let players have a better understanding of how to meet these criteria.
THANK YOU!

Thank you to everyone who has supported Alchemic Beasts, provided feedback, tested the game, and participated in our community.
Thank you for helping us build Alchemic Beasts.
We will continue listening, testing, implementing, and refining as we work toward the finished game.
There is still much more to come. 🐾