Soundtrack and battle mechanics
So as things progress we wanted to let you know how some of these rewards are working out. One of the rewards that is closer to getting completed is the…
So as things progress we wanted to let you know how some of these rewards are working out. One of the rewards that is closer to getting completed is the…
Big Plans For March So we are ending our February and coming into what could be our biggest event since our Kickstarter campaign. We are on a schedule of releasing…
Final Hours We are in the last 48 hours of our campaign and I would like to go over what would be considered a 60 day campaign. We have had…
There is a place on Hasphal where humans and jehts live together. It is an underground city where both humans and jehts choose to co exist with each other. It…
Demon's Revenge takes place in a sci-fi fantasy world, there is no doubt about it. Although the references to sci-fi are subtle now, later in the game many other things…
Yay, we finally launched our kickstarter! Ok, I know I’m a little late, but yesterday I was too excited to write anything and instead posted short blurbs about it everywhere, but today I’m still all over the place, but a little bit better. I posted about it in the newsletter and in the newsletter I also mentioned that we’ll be updating the demo soon to address some bugs and suggestions. (more…)

In honor of our upcoming Kickstarter, we are doing a boss enemy design contest in order for someone to win some really cool stuff before the campaign even begins. We want people to get involved with the creation of the game and we figured this is the best way of doing it. (more…)
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Through a lot of preparing, research and whatever time we have had to develop, we have decided to relaunch our Kickstarter campaign. We will be doing this on September 2nd.
We feel it is the right time. If we wait any longer, it will significantly hinder our plans to finish the game by the second quarter of 2015. We have worked whatever time we have had into our project and we need the time and resources to move forward with our project. (more…)
We just did a rather huge update on the current demo so if you downloaded it previously you will have to delete your save or it will cause an error. There is now a survey at the end of the demo. If you have already played and wish to take the survey now, please do so. Your feedback will help us make a much better game. Also, if for some reason, you did not get to the end of the demo, here is the link. Survey
So I’ve been working on a crafting system. The way it will work is you throw a bunch of items into a mix and then BAM. Item made! Or… not. Once you discover the recipe/formula/whatever I decide to call them, you can easily create it over again. Fun stuff. A thing that I’m trying to add right now is creating bonus items! Once you put in a recipe, you have the option of adding bonus items to create a brand new item. These items will add in new features to the base item. Say you have a Lohal Vial which on it’s own heals 500 or 50% of HP, that is the base item, but you can add in up to 2 additional items. You can get a Potent Lohal Vial of Fire. An item like that might heal more as well as give a boost in fire resistance. That is not something that you can find anywhere in the game because you INVENTED it! That is actually functioning perfectly fine, but the aesthetics are killing me. The item list is not displaying properly and item names are appearing in the wrong spot among other errors.