Demon’s Revenge To Unity
We have been converting Demon's Revenge to Unity. Our previous efforts to use the other engine did not meet the needs we required in order to make the game we…
We have been converting Demon's Revenge to Unity. Our previous efforts to use the other engine did not meet the needs we required in order to make the game we…
We have made a few tweaks to how the difficulty and AI have been operating in Demon's Revenge. One of the things we have taken out of the game is…
Some of you may have noticed that the purchase option for Demon's Revenge on Steam is currently suspended. We are in the process of preparing a release for the updated…
We have been grinding for the last couple of months and in the midst of that, we have still been able to make progress. We have made numerous strides in…
Hello everyone, It has been sometime since our last update, but we bring a bunch of progress and news. We have been slowed down a bit because of some recent…
In honor of our upcoming Kickstarter, we are doing a boss enemy design contest in order for someone to win some really cool stuff before the campaign even begins. We want people to get involved with the creation of the game and we figured this is the best way of doing it. (more…)
So most of April has been about trying to bring you guys a demo worth playing as well as preparing for the kickstarter coming in May. The demo is coming along pretty well so far, but it pains me to say that we will have to release the demo in parts again, as the other parts still need time to be perfected. The first part being Jagen’s introduction, the second part being Sen’s introduction, and the third part showcasing the first real town in the game including a big beautiful palace which took me some time to get done. We thought we’d have more of the battle system done by now, but that has been going veeeery slow and we only have a small bit of it to show which will indeed be included in the demo.