CT:DR Demo Update 1.04

We just did a rather huge update on the current demo so if you downloaded it previously you will have to delete your save or it will cause an error. There is now a survey at the end of the demo. If you have already played and wish to take the survey now, please do so. Your feedback will help us make a much better game. Also, if for some reason, you did not get to the end of the demo, here is the link. Survey

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Moving forward and doing things the right way.

First I want to say thank you all for your continued support. We would not be where we are now if it wasn’t for Kickstarter really giving us a reason to take things to the next level. It has given us the ability to really push to make our game a reality. We have went through so much since we even discovered this site. Even though our funding did not go through this time the impact it has had on our game is very notable.

Since the end of the campaign we have been going over how far we have come since the very beginning of development. As you can see we have improved so much over that time. We have matured in our vision, writing and design and we plan to continue to do so in our career. (more…)

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Crafting + Progress

So I’ve been working on a crafting system. The way it will work is you throw a bunch of items into a mix and then BAM. Item made! Or… not. Once you discover the recipe/formula/whatever I decide to call them, you can easily create it over again. Fun stuff. A thing that I’m trying to add right now is creating bonus items!  Once you put in a recipe, you have the option of adding bonus items to create a brand new item. These items will add in new features to the base item. Say you have a Lohal Vial which on it’s own heals 500 or 50% of HP, that is the base item, but you can add in up to 2 additional items. You can get a Potent Lohal Vial of Fire. An item like that might heal more as well as give a boost in fire resistance. That is not something that you can find anywhere in the game because you INVENTED it! That is actually functioning perfectly fine, but the aesthetics are killing me. The item list is not displaying properly and item names are appearing in the wrong spot among other errors.

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